1.Limbo
LIMBO is a puzzle-platform video game, the game is presented primarily in monochromatic black-and-white tones, using lighting, film grain effects and minimal ambient sounds to create an eerie atmosphere often associated with the horror genre. Journalists praised the dark presentation, describing the work as comparable to film noir and German Expressionism. The primary character in Limbo is a nameless boy who awakens in the middle of a forest on the "edge of hell" (the game's title is taken from the Latin limbus, meaning "edge"). While seeking his missing sister, he encounters only a few human characters, who either attack him, run away, or are dead. At one point during his journey, he encounters a female character, who abruptly vanishes before he can reach her. The forest eventually gives way to a crumbling city environment. On completion of the final puzzle, the boy is thrown through a pane of glass and back into the forest. He walks a short distance until he again encounters a girl, who, upon his approach, stands up, startled. At this point, the game abruptly ends. This game is also available in Xbox 360 (XBLA), PlayStation 3 (PSN), Microsoft Windows (Steam), Mac OS X (Mac App Store, Steam).
2.Machinarium
Machinarium is a puzzle point-and-click adventure game developed by Amanita Design. The goal of Machinarium is to solve a series of puzzles and brain teasers. The puzzles are linked together by an overworld consisting of a traditional "point and click" adventure story. The overworld's most radical departure is that only objects within the player character's reach can be clicked on. Machinarium is notable in that it contains no dialogue, spoken or written, and apart from a few tutorial prompts on the first screen, is devoid of understandable language entirely. The game instead uses a system of animated thought bubbles. Easter egg back story scenes in the same format can only be revealed by idling in certain areas. The game employs a two-tier hint system. Once per level, the player can receive a hint, which becomes increasingly vague as the game progresses. Machinarium also comes with a walkthrough, that can be accessed at any time by playing a minigame. As with dialogue, the walkthrough is not in written or spoken form, but instead a series of sketches describing the puzzle at hand and its solution. However, the walkthrough only reveals what must be done in that area, and not how that puzzle relates to the game chronology.
3.Bastion
I think everybody know or even already play this game and I think the "spec" is quite low, since my old laptop can run this game smoothly. BASTION is an action role-playing video game with a level structure. The player character, "the Kid", moves through floating, fantasy-themed environments that form paths as the player approaches the edge. Levels consist of a single plane, and are viewed isometrically. They are filled with enemies of various types, which attempt to harm the Kid.The Kid carries two weapons, which may be selected from the choices available to the player at specific locations called arsenals.The player additionally has the ability to perform a special attack; weapons and special attacks must be acquired before they can be used.[1] There are a limited number of special attacks that the player can perform at any time, represented by "black tonics" that can be found in the levels or dropped from enemies. The Kid's health is represented by a health bar, which can be replenished with "health tonics". Like black tonics, the player can only carry a certain number of health potions at a time, and can replenish them by finding more in the levels.
Levels contain many different environment types, including cities, forests, and bogs. At the end of most levels, the player collects an item called a core or a shard;occasionally, the level begins to disintegrate once the Kid takes the item, forcing him to hastily retreat. As the player progresses through the levels, a voice narrates their actions. This narration gives scripted plot information as well as dynamic comments, such as on the player's skill with a weapon or performance while fighting enemies.
4.Tiny Bang Story
Tiny Bang Story is extremely reminiscent of Machinarium, as it’s a beautifully presented puzzle-driven quest across a whimsical, part-natural / part-mechanical world. he Tiny Bang Story is a beautiful lite adventure title, but its beauty is mostly skin deep, with some significantly clumsy flaws and a surprisingly dull personality. A few overly challenging puzzles and poor hint system can be ignored, but weak puzzle integration and a non-existent storyline dampen the desire to progress on. There are some entertaining puzzles to enjoy along the way, but since many of them merely replicate what’s been done time and time again, these aren’t enough to elevate the game above mediocrity, but still worth to play.
5.Darwinia
Darwinia does not fall into any one game genre, as it mixes elements from strategy, action, puzzle, hacker, and God games alike. The player has the ability to run several programs through the Task Manager (a reference to the Windows Task Manager), similar to units used in many real time strategy games. Research allows the player to upgrade programs and weapons, which is critical as the enemy develops. Mission Objectives are given at each location/level, as the player and the Darwinians attempt to wipe out the Viruses. Darwinia was created as a digital theme world for artificially intelligent polygons by Dr. Sepulveda. Housed in a massive network of surplus Protologic 68000 machines from the 1980s, Darwinia is a world where the single-poly Darwinians, with their simple, but growing AI, can grow and evolve. Darwinia is also where the world can visit to see them frolicking in their natural, fractal habitat. Darwinians live a life, working and growing, until eventual death, which releases their digital soul to be reincarnated.
Thx for Wikipedia for game information & cover art.




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